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ÀÌ Ã¥Àº ¿ì¸® ½Ç»ýÈ°¿¡ »ç¿ëµÇ´Â Á¦Ç°À» ¸ðµ¨¸µ ¿¹Á¦·Î »ç¿ëÇÏ¿© º¹ÀâÇÏÁö ¾Ê°í ºñ±³Àû ¼ö¿ùÇÏ°Ô Modeling ¹æ¹ýÀ» ÀÍÈú ¼ö ÀÖµµ·Ï ³»¿ëÀ» ±¸¼ºÇÏ¿´½À´Ï´Ù. Â÷±ÙÂ÷±Ù Ã¥ ¼ÓÀÇ ¿¹Á¦¸¦ µû¶óÇÏ´Ù º¸¸é ³ª¸¸ÀÇ »ó»ó¼ÓÀÇ ¾ÆÀ̵ð¾î¸¦ 3D Data·Î ±¸ÇöÇÏ°í 3DÇÁ¸°ÅÍ·Î Ãâ·ÂÇÏ¿© ¸¸Á®º¼ ¼ö ÀÖ´Â Á¦Ç°À¸·Î ¸¸µå½Ç ¼ö ÀÖ½À´Ï´Ù.
Ã¥ÀÇ Ã³À½Àº RhinoÀÇ Modeling ¹æ½ÄÀÎ NURB(Non-uniform rational Bìéspline)¿¡ ´ëÇÑ ±âº» °³³ä°ú ¸Þ´º ¹× È¸é ±¸¼º¿ä¼Ò ¼³¸í, ¶óÀ̳ë 6 ¹öÀü¿¡¼ »õ·Ó°Ô Ãß°¡µÈ ±â´É¿¡ ´ëÇÑ ¼³¸íÀ» ¼ö·ÏÇÏ¿´½À´Ï´Ù.
Á߹ݺÎÅÍ´Â ÃÊ±Þ Modeling ¿¹Á¦ ½Ç½ÀÀ» ÅëÇØ ¸í·É¾î »ç¿ë¿¡ Àͼ÷ÇØÁö¸ç ¿©·¯ °¡Áö ±â´ÉÀ» ÀÀ¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´À¸¸ç, Modeling °úÁ¤ Áß ¹ß»ýÇÏ´Â ¹®Á¦Á¡À» ÇØ°áÇÏ´Â ¹æ¹ýµµ ±â¼úÇÏ¿´½À´Ï´Ù.
¸¶Áö¸·À¸·Î °í±Þ Modeling ½Ç½À ¿¹Á¦ ¼³¸í°ú Rendering¿¡ ´ëÇÑ ¼³¸íÀ¸·Î ¸¶¹«¸®ÇÏ°Ô µË´Ï´Ù.
°¡±ÞÀû ÃʽÉÀÚÀÇ ÀÔÀå¿¡¼ È¿À²ÀûÀÎ ÇнÀÀ» ÇÒ ¼ö ÀÖµµ·Ï ½±°Ô ¾²°íÀÚ ³ë·ÂÇß½À´Ï´Ù¸¸ Ȥ½Ã¶óµµ ÀÌÇØ°¡ ¾ÈµÇ´Â ºÎºÐÀÌ ÀÖÀ¸½Ã¸é ÀúÀÚÀÇ À̸ÞÀÏ°ú ÀúÀÚ°¡ ¿î¿µÇÏ´Â ³×À̹ö Ä«Æä·Î Áú¹®ÇØÁֽñ⠹ٶø´Ï´Ù.
³¡À¸·Î ÀÌ Ã¥ÀÌ µ¶ÀÚµéÀÇ ´Ù¾çÇÑ ÀÇ°ß°ú Á¦¾ÈÀ¸·Î °è¼ÓÇؼ ¹ßÀüÇسª°¡±æ ¹Ù¶ø´Ï´Ù. 3D ModelingÀ» ½ÃÀÛÇÏ´Â ¸ðµç ºÐ²² µµ¿òÀÌ µÇ±æ °£ÀýÈ÷ ¹Ù¶ó¸ç Rhino 6¸¦ Áñ±â½Ã±æ ¹Ù¶ø´Ï´Ù. |
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1. INTRO
01. Rhino 6¶õ ¹«¾ùÀΰ¡?.................................................. 8
02. ModelingÀÇ Á¾·ù......................................................10
03. NURBS ÀÌÇØÇϱâ...................................................... 12
2. Á¦Ç°µðÀÚÀÎ ÇÁ·Î¼¼½º °£·« ÀÌÇØ
01. Design research......................................................16
02. Idea Sketch.............................................................18
03. Rendering...............................................................19
04. Mock Up................................................................ 20
05. Mass Production..................................................... 21
3. Rhino 6 ÀÛ¾÷ȯ°æ ÀÌÇØ
01. ȸé Interface »ìÆ캸±â............................................ 24
02. ¸¶¿ì½º »ç¿ë¹ý.......................................................... 63
03. ´ÜÃàÅ° ¼³Á¤ ¹æ¹ý...................................................... 64
04. GumballÀ̶õ?......................................................... 65
05. Osnap(Object Snap)À̶õ?...................................... 66
06. Rhino 6ÀÇ »õ ±â´É................................................... 68
4. Beginning level modeling
01. NAME CARD STAND................................................72
02. TEA CUP................................................................ 90
03. PEN TRAY............................................................. 110
5. Intermediate level modeling
01. INITIAL RING..........................................................120
02. SOAP BOTTLE.......................................................138
6. Advanced level modeling
01. WATCH.................................................................. 172
02. TOASTER.............................................................. 254
7. Rendering Knowhow
01. Rhino 6 basic....................................................... 330
02. KeyShot................................................................ 338
03. Adobe Dimension CC.......................................... 342 |
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